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Hello, I'm CG Artist with 15 years of experience, based in LA.
Award winner in different CG websites and published in magazines like CG Artist and Lürzer's Archive.
I'm the 3D artist with more than 10 years of experience with strong understanding of modelling shading, lighting, rendering techniques. My workflow includes software such as Maya Arnold, Vray, 3ds Max, Zbrush and unreal Engine. In my portfolio you can find artwork demonstrate good attention to detail and an eye for aesthetics. Having worked for many years in the film and game industry, I have extensive experience and extensive knowledge in Pipeline, and constantly updated knowledge in the software used to create the result. Adept at working closely with Design, Engineering, and Marketing partners to develop 3D models, supporting management reviews, and creating product ready files. Good with creative problem solving through innovative approaches.
Thank you!
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